Dan E Gray Designer & Community Manager

15Apr/112

RIFT: 150 Hours Later

Posted by Dan Gray

Back at the beginning of March, Rift looked like just another new MMO queued up to take a futile swing at World of Warcraft.  As a subscription based fantasy MMO with thoroughly convention MMO mechanics, many wondered how it would differentiate itself.

In this pseudo-review I'm not going to delve into the specifics of what I liked... Mainly because it's much easier to criticize. Rest assured that rift events, artifact hunting, exploration, public grouping, dungeons, and an impressive level of polish all had a hand in keeping me going along the way.

So with that aside, let me get stuck in to the things I didn't like..

Rift EventsAtmosphereExploration