Dan E Gray Designer & Community Manager

1May/112

Building Communities with Momentum

Posted by Dan Gray

Many community builders make the mistake of setting up their ideal community site before a single member joins. This may seem like solid preparation, but it lands you in the difficult position of developing a community on a stagnant and potentially restrictive platform.

3Mar/112

Positive Feedback Loop

Posted by Dan Gray

People will pay more for better services, providing the income necessary to invest in improving or expanding those services further.

Modern, innovative, web based businesses have become masters at implementing this feedback loop via smart monetization of their services, whether it's subscriptions, micro-transactions, one-off payments, sponsorships, advertising, or (more often) a blend of any number of those. It's generations ahead of the traditional product/service -> payment model. This is due, in large part, to the hugely competitive market for web services, where competition isn't restricted by physical boundaries.

16Feb/110

The Importance of Veterans

Posted by Dan Gray

Community 101: Your small core community is equally as valuable as your large peripheral community. Seriously, this has been an established and observably important principle of community management since the dawn of time. Every marketing exec. wants to say 'But it's impossible to quantify how that impacts sales figures!', but anyone experienced with online communities knows exactly the impact it has, and how important it is.

If your community seems directionless or inconsistently toned it's probably because you haven't done enough to encourage the formation of a hierarchy - and you should. It allows you, as the administrator or community manager, to much more effectively shape the community. One person can't effectively influence thousands on their own, which is why you grow a chain of influencers to proliferate your message.

  • Give some visual recognition to senior members who are particularly helpful and constructive. It rewards their efforts and contributions, and it makes them immediately apparent to new members as role models.
14Jan/1110

Unsucking Forums

Posted by Dan Gray

This post is a follow up to 'Forums Suck'. Thanks to everyone who commented on that post with additional insight.

Social media took off in the second half of the last decade, and revolutionized communication online. The cornerstones of this movement are now household names and it's easier than ever for anyone to create, share, and discuss content online. Brands are also prevalent, constantly finding inventive ways to piggyback on the viral nature of large social networks. Thus, in addition to personal relationships, social media has become the new home of customer relationships, tackling anything from significant announcements to individual customer responses.

In comparison, forums have remained pretty much untouched for over 10 years. Packages like vBulletin have wedged in a few web2.0-esque features, but pretty fundamental cracks are beginning to show. There just isn't the same focus on building networks, so each member soon becomes lost in the bustle of larger communities. However, these larger communities are probably the only reason forums still exist as such a major component of the web today: No other platform offers quite the same scalability, thanks to the straight forward categorization and navigability in the way it presents a massive number of interactions. That said, while it can cater to the size of large communities adequately, it's only in the shallowest sense. You just can't influence the flow of content enough to ensure that members are finding that which interests them most without adding endless layers of categorization and losing the ease of navigation. Conversely, and equally as bad, members wont feel like their content is being found by those it is intended for, instead being drowned out by sheer numbers.

So, how do we go about modernizing forums to solve some of these issues? What lessons can we learn from the success stories of the last few years? Where to start...

10Jan/110

Being Lazy with Social Media

Posted by Dan Gray

The field of online community management has changed significantly in the last few years with the growth of social networking giants like YouTube, Reddit, Twitter, and Facebook. Substantial new services spring up at an impressive pace, providing new and interesting ways to engage our audience. Not only that, but as part of catering for a modern audience these services are under constant pressure to revise and innovate. It's an inspiring landscape of entrepreneurs and enthusiasts, with the most successful entities dominating large chunks of the web as we know it.

11Nov/1018

Forums Suck

Posted by Dan Gray

They really do. As a discussion platform they are fundamentally flawed, and in this era of 'social media' they feel more and more like a clunky anachronism. Over the years we've developed methods to compensate for this, from advanced moderation/administration strategies to utilizing various clever plug-ins, and the functionality we've come to expect from a forum package basically limits us to expensive custom builds or high-end commercial solutions. But still, they suck.

Unfortunately there's nothing better right now, and forums are still the backbone of pretty much any large online community. How else do you provide a method for hundreds, thousands, or tens of thousands of people to get together and enjoy structured discourse?

18May/101

The Report Function

Posted by Dan Gray

It might be obvious to some of you, but it's something that I can't stress enough: The report function is an essential part of running a large, healthy community.

Unless you can afford to hire a dozen extremely competent moderators providing around the clock coverage, community self moderation is key. This is one practical application of that, and a vital one, for a few reasons:

1) It eases the workload.

On the larger of the two communities I run there are one to two thousand people online at any time. There's no way I can guarantee complete coverage, even with forty volunteer moderators. Even if only one in ten of the online members uses the report function I immediately have massively improved coverage and response time.

2) It gives the community a healthy way to fight back.

There is some satisfaction in hitting the report button on a post if you know it will be dealt with. Without that healthy form of retribution people might resort to returning fire - doubling the problem and the workload.

3) It spreads responsibility.

The life of a moderator isn't easy, as they can occasionally be the target of complaints. The majority of  complaints we see are about issues not dealt with in a timely manner, most of which can be countered with a simple question: 'Well why didn't you report it?'

 

Do whatever you can to encourage use of the report feature. Even over-enthusiastic members who report dozens of posts a day are still doing you a  favor if only a couple of those areworth dealing with.

12Apr/100

Compelling Feedback – Population vs Passion

Posted by Dan Gray

The 'One Man Army' balance issue in Call of Duty: Modern Warfare 2 has caused a lot of strife amongst their veteran community recently, which is lucky for me, as it has provided the perfect case study for this post. For anyone unfamiliar with the MW2 world, MuzzaFuzza of Machinima (who make a lot of great MW2 based content on YouTube) put up a video a few days ago called 'A Message to InfinityWard', outlining and demonstrating the issue:

If you can ignore the ranting and the drifting off-topic at the end (I understand the frustration, but it doesn't really help his case) this is a really strong example of how to give feedback: It's a compelling argument that doesn't drag on too much, it demonstrates the issue entirely, and a handful of reasonable solutions are suggested. It also splits the issue away from the snubbed feeling community, onto more approachable neutral ground.

Traditional forum based feedback has its place with providing a platform for debate, but there are tendencies towards band-wagoning, trolling, and ridiculous walls of text, all of which can cause many developers to shy away from drawing conclusions there - and rightly so. Community managers can and do filter a forum more effectively, and it's probably the most common avenue for feedback, but it's not the only one.

I don't want to sound like I am advocating that fans strong-arm developers with viral 'OMG UR GAME SUX' videos. The point I'm trying to make is that 'community' is much bigger than forums these days, and you throttle your ability to communicate if don't grow with it.

7Apr/100

Sanya Weathers on Leaderboards

Posted by Dan Gray

Sanya Weathers just put up part uno of her Metaverse Mod Squad series on retention, talking about the importance of ranking and statistics.

Sure, have the top ten people with the most points, but don’t neglect the top people of each level, each class, each race, each region, each specialty, each weapon type, each gender (if applicable), and each age (if verified). Rank the guilds. Rank the unaffiliated. The more leaderboards you have, the more people you have who can be the best at something.

I couldn't agree more with the post, and Fury (for all of its other sins) had incredibly comprehensive statistics and rankings available for this reason.

You can and should rank/track everything, and make it available to players in as many ways as possible. Don't fall into the trap of thinking this only applies to competitive games either; if you make a ranking for 'most rats killed' you can guarantee there's a chunk of your player base that will throw themselves at the task with a vengeance, and love it.

It's free content, it's recognition, and it's a fantastic tool for your community. It's definitely something you should be thinking about.

24Mar/108

A Ramble on Official Forums

Posted by Dan Gray

News from the guys at NCSoft today: The official Aion forums are going to be migrated to vBulletin! Community weenie Ayase gives us a list of awesome new features to expect.

Unfortunately this exciting update (making their forum do things that forums everywhere have done for over a decade) will require wiping their current forum entirely, and asking everyone to re-register and start again...