Back to the (Undead) Lab
If there's a game on the horizon that I'm truly excited about, it's the Undead Labs 'Class 4' project. Unfortunately there's not a great we know about it yet, but I have an immense amount of faith in the studio to pull off something fantastic - here's why:
The Gaming Industries Retreat from their Fans
A disturbing new trend is developing in the MMO gaming industry in regards to developers and community manager's − a noticeable and marked retreat from their fans.
It's become more prevalent that community manager's are less interactive with their communities and have turned into a simple marketing tool. It's become almost common knowledge that a developer is simply there to code and meet that impossible deadline, rather then loving a game and participating with their fellow gamers. I don't believe this is the fault of the CM's or developer's themselves, but rather that companies want a tighter control over their message. With that control comes scripted messages, dissenting opinions silenced or marginalized... all the while telling their community that it's for our own good. It's done under the guise that they are providing a clearer message, that they are focusing their communication with fans.
Microtransactions and You
Cross posting from my guest appearance on the Relics of Orr blog, earlier this week.
Last week saw the release of ''A Rewarding Experience', another highly praised installment in ArenaNet's series of articles about Guild Wars 2. It came packaged with the usual promises of innovation and improvement in the MMO genre, and as usual was well received by an eager audience...
Well, generally well received...
Illustrating Good Journalism
Stemming from my last post, I got into a discussion with a friend about the varying quality of games journalism. He pointed me towards a man by the name of Kieron Gillen, and particularly his review of Deus Ex from ten years ago.
Definitely worth reading, even if you only have a passing interesting in writing or journalism.
Open Beta: Why Bother?
Cross posting from a KillTenRats comment I made.
Why should developers bother with a true "open beta" at all? Instead, they can use beta invites as leverage for pre-orders, funding from partners, contests to drive traffic and create content… etc.
Why let people in to an unfinished game, for free? You should at least weasel some good for yourself out of the deal. Beta players are generally just going to judge you on your flaws and move on.
Sure, there was a time when open beta was about testing, but that’s long since over. Generally (ignoring the hardcore fans) people will put up with the same number of bugs in beta as they will post launch. The game is either fun or not fun, and if it's not fun in beta very few will come back after launch.
So You’ve Been Hacked…
Congratulations! You have now joined a once exclusive and rare group of people that have had their gaming accounts hacked. This is an honor indeed. No longer are your days and nights consumed by raids with friends, flying around mindlessly extracting aether, grinding through your crafting, spending all your gold buying ale to get that drunkard title, or trying to get a great deal in the auction house. You are now frantically trying to find all your MMO serial codes, your receipt for the game you purchased anywhere from 4 months to 4 years ago and heading over to your friends house to produce scans of all of it. You have emailed every compromising bit of data about yourself from your address, your birth date, your phone number, your game accounts and your full name that you haven't uttered to anyone in months having completely immersed yourself into your "DragonLeetz" handle.



