A couple of things have been on my mind in the past few days:
- Dominic Mason's interesting take on promoting indie titles, on the Against All Expectations indie gaming/development podcast.
- Cliffski's post on the attention span of consumers, and the difficulty of fitting the explanation of relatively complex material within that.
Essentially: Without the financial backing of publishers, covering ad campaigns and getting boxes on shelves, how does an indie developer ensure a necessary level of exposure? How do you capture people's interest, and encourage them to learn more about your project?
Yesterday, hailing from from various parts of the US and Europe, 15 excited individuals shared a single destination: Seattle, WA - home of the the ArenaNet offices.
What do they all have in common? An inexorable passion for Guild Wars 2, the community around it, and the developer. Oh, and an invite to ArenaNet's 'Community Open House' event.