Dan E Gray Designer & Community Manager

23Apr/105

The Seven Levels of Argument

Posted by Dan Gray

Tagged as: 5 Comments
12Apr/100

Compelling Feedback – Population vs Passion

Posted by Dan Gray

The 'One Man Army' balance issue in Call of Duty: Modern Warfare 2 has caused a lot of strife amongst their veteran community recently, which is lucky for me, as it has provided the perfect case study for this post. For anyone unfamiliar with the MW2 world, MuzzaFuzza of Machinima (who make a lot of great MW2 based content on YouTube) put up a video a few days ago called 'A Message to InfinityWard', outlining and demonstrating the issue:

If you can ignore the ranting and the drifting off-topic at the end (I understand the frustration, but it doesn't really help his case) this is a really strong example of how to give feedback: It's a compelling argument that doesn't drag on too much, it demonstrates the issue entirely, and a handful of reasonable solutions are suggested. It also splits the issue away from the snubbed feeling community, onto more approachable neutral ground.

Traditional forum based feedback has its place with providing a platform for debate, but there are tendencies towards band-wagoning, trolling, and ridiculous walls of text, all of which can cause many developers to shy away from drawing conclusions there - and rightly so. Community managers can and do filter a forum more effectively, and it's probably the most common avenue for feedback, but it's not the only one.

I don't want to sound like I am advocating that fans strong-arm developers with viral 'OMG UR GAME SUX' videos. The point I'm trying to make is that 'community' is much bigger than forums these days, and you throttle your ability to communicate if don't grow with it.

7Apr/100

Sanya Weathers on Leaderboards

Posted by Dan Gray

Sanya Weathers just put up part uno of her Metaverse Mod Squad series on retention, talking about the importance of ranking and statistics.

Sure, have the top ten people with the most points, but don’t neglect the top people of each level, each class, each race, each region, each specialty, each weapon type, each gender (if applicable), and each age (if verified). Rank the guilds. Rank the unaffiliated. The more leaderboards you have, the more people you have who can be the best at something.

I couldn't agree more with the post, and Fury (for all of its other sins) had incredibly comprehensive statistics and rankings available for this reason.

You can and should rank/track everything, and make it available to players in as many ways as possible. Don't fall into the trap of thinking this only applies to competitive games either; if you make a ranking for 'most rats killed' you can guarantee there's a chunk of your player base that will throw themselves at the task with a vengeance, and love it.

It's free content, it's recognition, and it's a fantastic tool for your community. It's definitely something you should be thinking about.

6Apr/100

OBEY vs DISMANTLE

Posted by Dan Gray

ArenaNet is running a fantastic viral campaign right now, plugging what I assume is a 5th anniversary content update for Guild Wars. It all started with some fliers handed out at the GDC and Emerald City ComicCon, containing QR-Codes leading to these pages:

For those of you who aren't familiar with the Guild Wars universe, the White Mantle and the Shining Blade are two factions fighting a civil war in the land of Kryta. The White Mantle are seen as religious authoritarians, whilst the Shining Blade are a guerrilla force fighting for freedom from tyranny.

Since the fliers appeared events have progressed rapidly, with new hints and teasers being dropped in on a regular basis - even in-game. If you want to catch up on events so far, check out this recap over on GuildWars2Guru. Alternatively, you can hitch up your jeans and wade into the discussion thread for the verbose version.

My own attempt at a propaganda poster.

My own attempt at a propaganda poster.

It's been great fun so far, and I've really enjoyed watching the community get into it. A great move from ArenaNet, and a tactic I hope they use again in the run up to Guild Wars 2.

Ravious from KillTenRats has been following developments closely, and has done a series of posts about it. He asked me to throw him a few sentences for the latest one, discussing the differences between how the two communities have reacted this campaign:

The GuildWarsGuru community is five years old now, so they’ve seen many changes and additions come and go. Generally they are concerned with game’s current state and how that impacts their enjoyment on a day-to-day basis rather than looking to the future. The important things are trading, achievements, farming, titles, skill balance – and those interests have replaced the importance of a narrative.

Read the rest of that, here.

1Apr/103

The World’s First Micro-Transaction Based Forum!

Posted by Dan Gray

Every year we do something special on GuildWarsGuru (and now GuildWars2Guru) for April 1st. We've had mass bannings, novelty avatars, mandatory IQ tests, forum renames... This year we decided to step up our game, with a play current events in the MMO world: A micro-transaction based forum, in which we nickle and dime members for every last feature! The reception was fantastic; swaying between total outrage and genuine approval.

The prank included announcing that the site would be down for some maintenance the night before, then opening it up with the announcement notice, new usergroup titles for 'BASIC MEMBERS', and forum sections marked as having an unlock fee.

All together, I think this has been one of our most successful April Fools jokes, and I like to think it's pulled the community a little closer together...

...The ones that didn't abandon their accounts in a fit of rage, anyway.

Click the image to see full size:

Guild Wars Guru - The Worlds First Microtransaction Based Forum

Guild Wars Guru - The World's First Micro-Transaction Based Forum

This testimonial alone made all the planning and preparation worthwhile (including crawling out of bed at 7:00AM this morning to put the changes live, and monitoring the server for 40 minutes to make sure rebuilding 200k user titles didn't crash it):

Can I just say that I look forward to this site's April Fool's almost as much as Guild Wars. Last year with the avatars was fantastic. I remember hearing about the year everyone showed up as banned on the site and the initial outrage and lulz that happened. Changing the forum names to what they actually represented such as Riverside Inn to QQ Inn. Pretty sure I forgot some.

Good job on this one as well. Had me going for just a split moment as I started reading. Nice parody on all the microtransactions that are happening with games out there. Bravo. [source]