Old though they may be (I first read them near the start of my time working on Fury) they are as relevant today as they were then, and will probably still be relevant in many years to come.
I have seen many people try to categorize or explain what a community manager does, and most seem to fail miserably... (Though comparisons to riding a unicycle with a flat tyre across a tight rope whilst angry chimps throw electric carving knives at you aren't far off the mark.)
The panel was comprised of moderator Sean Dahlberg from BioWare Austin, Troy Hewitt of Flying Lab Software, Meghan Rodberg of Turbine, and Dr. Sam Gosling and Dr. James Pennebaker, of the University of Texas.
In an article on Gamesindustry.biz it is revealed today that Gaute Godager, one of the original co-founders of Funcom, has left the company and handed responsibility over to Craig Morrison (previously producer and game director for Anarchy Online).
It is time to get new, fresh eyes on Age of Conan, and I wholeheartedly support the appointment of Craig.
- Gaute Godager
“The most important thing about your endgame, about elder gameplay, is that it’s one of the few things in your games that’s actually massive. And at the end of the day, that’s what we’re talking about here.”
Whether or not to have official forums - one of the oldest debates in community management. Both sides have their respective pros and cons, and never has any definitive formula or answer been found.
This article was put up on DailyGame a couple of days ago, giving an interesting insight into the rate at which Word of Warcraft has grown over the past three years.
Richard Cox of MMORPG.com recently published a hands on report of Aion, from PAX this year.
Surely it would make more sense to assume that he was obsessive about GTA due to being a violent and mentally ill nutbag, rather than GTA making him that way?
The infamous Mr Barnett tackles that burning question on everyones mind: What makes WAR better than WoW? More to the point, he manages to do it without prancing around on a stage in sunglasses and silly shoes.
Thanks to Amber Night for pointing this out. I sure as hell would never have found it on myspace.
The recent release of Spore reminded me of the original very interesting demonstration by Will Wright at the GDC three years ago.
The core of his talk was about ownership, something which I think is vastly underplayed in most games. The ability to make your character your own, make it unique and recognizable, and play the game your way.